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Alice Quiz

True/False
Indicate whether the statement is true or false.  If correcting teh question indicate the page number you found the answer.
 

 1. 

A properties list is displayed in the details panel located at the lower left of the screen.
 

 2. 

Distance to the ground is measured from the top of an object.
 

 3. 

An object pivots on its center.
 

 4. 

A he-builder builds horses.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 5. 

A “world” in Alice is
a.
another word for grass.
d.
another name for program
b.
another word for Alice
e.
a sequence of frames
c.
a name of a cartoon.
f.
opacity of the screen
 

 6. 

A recipe that tells what to do and in what order
a.
is similar to sequential graphics
d.
is an example of a loop
b.
is really stupid
e.
is similar to sequential processing.
c.
is commonly called printing.
f.
is 3D rendering
 

 7. 

“While cookies are on the plate, keep eating.” is an example of a
a.
diet plan
d.
virtual world
b.
loop
e.
Saturday night.
c.
documentation
f.
texture
 

 8. 

Asking a question so as to find a result (find an answer) is known as
a.
nagging.
d.
reductionism.
b.
calling a function.
e.
existentialism
c.
parenting.
f.
creating a variable
 

 9. 

Learning to think about arranging a sequence of instructions is probably the most important valuable part of learning to
a.
work on cars
d.
calling a function
b.
play chess
e.
eat
c.
program
f.
use a computer
 

 10. 

A video game or simulation implemented in 3D is called
a.
wicked sick.
d.
stepwise refinement.
b.
conceptualizing.
e.
a virtual world
c.
pixarizing
f.
disneyed
 

 11. 

Learning to program a computer
a.
is harder than you might think.
d.
is only for really smart people.
b.
is easier than you might think.
e.
is only for geeks
c.
is really not possible.
f.
is difficult
 

 12. 

In Alice, an object is
a.
granulated
d.
a template
b.
added by programming
e.
added to worlds through a gallery
c.
is added by wishing
f.
homogenized
 

 13. 

An object in 3D can move in
a.
3 directions
d.
9 directions
b.
4 directions
e.
2 directions
c.
6 directions
f.
any direction
 

 14. 

Each object in Alice has a center that is
a.
calculated.
d.
adjustable.
b.
preset.
e.
object-oriented
c.
exactly in the middle.
f.
rendered
 

 15. 

Alice automatically puts an object in the _________ of the world.
a.
top
d.
sky
b.
bottom
e.
left side
c.
center
f.
right side
 

 16. 

When an object moves in an animation, Alice is said to be
a.
orienting the object.
d.
filtering
b.
sequentially bounding the object
e.
adding an instance
c.
rendering
f.
illustrating
 

 17. 

A flat 2D object can be created and placed into a world.  Alice calls this a
a.
signpost
d.
JPG
b.
billboard
e.
TIFF
c.
GIF
f.
text object
 

Short Answer
 

 18. 

What does ALICE stand for?           
 

 19. 

What is a virtual world?
 

 20. 

Which direction(s) does this button move an object?
sa020-1.jpg
 

 21. 

This part of the screen is called what?     
sa021-1.jpg     
 

Essay
 

 22. 

Describe what is meant by the “Center” of an object. Is it in the middle of the object? Can it be changed?  Who decides where it is?
 



 
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