True/False Indicate whether the
statement is true or false. If correcting teh question indicate the page number you found the
answer.
|
|
|
1.
|
A properties list is displayed in the details panel located at the lower left of
the screen.
|
|
|
2.
|
Distance to the ground is measured from the top of an object.
|
|
|
3.
|
An object pivots on its center.
|
|
|
4.
|
A he-builder builds horses.
|
Multiple Choice Identify the
choice that best completes the statement or answers the question.
|
|
|
5.
|
A “world” in Alice is
a. | another word for grass. | d. | another name for
program | b. | another word for Alice | e. | a sequence of frames | c. | a name of a cartoon. | f. | opacity of the
screen |
|
|
|
6.
|
A recipe that tells what to do and in what order
a. | is similar to sequential graphics | d. | is an example of a
loop | b. | is really stupid | e. | is similar to sequential processing. | c. | is commonly called
printing. | f. | is 3D
rendering |
|
|
|
7.
|
“While cookies are on the plate, keep eating.” is an example of a
a. | diet plan | d. | virtual world | b. | loop | e. | Saturday night. | c. | documentation | f. | texture |
|
|
|
8.
|
Asking a question so as to find a result (find an answer) is known as
a. | nagging. | d. | reductionism. | b. | calling a function. | e. | existentialism | c. | parenting. | f. | creating a variable |
|
|
|
9.
|
Learning to think about arranging a sequence of instructions is probably the
most important valuable part of learning to
a. | work on cars | d. | calling a function | b. | play chess | e. | eat | c. | program | f. | use
a computer |
|
|
|
10.
|
A video game or simulation implemented in 3D is called
a. | wicked sick. | d. | stepwise refinement. | b. | conceptualizing. | e. | a virtual world | c. | pixarizing | f. | disneyed |
|
|
|
11.
|
Learning to program a computer
a. | is harder than you might think. | d. | is only for really smart
people. | b. | is easier than you might think. | e. | is only for geeks | c. | is really not
possible. | f. | is
difficult |
|
|
|
12.
|
In Alice, an object is
a. | granulated | d. | a template | b. | added by programming | e. | added to worlds through a
gallery | c. | is added by wishing | f. | homogenized |
|
|
|
13.
|
An object in 3D can move in
a. | 3 directions | d. | 9 directions | b. | 4 directions | e. | 2 directions | c. | 6
directions | f. | any
direction |
|
|
|
14.
|
Each object in Alice has a center that is
a. | calculated. | d. | adjustable. | b. | preset. | e. | object-oriented | c. | exactly in the
middle. | f. | rendered |
|
|
|
15.
|
Alice automatically puts an object in the _________ of the world.
a. | top | d. | sky | b. | bottom | e. | left side | c. | center | f. | right side |
|
|
|
16.
|
When an object moves in an animation, Alice is said to be
a. | orienting the object. | d. | filtering | b. | sequentially bounding the object
| e. | adding an
instance | c. | rendering | f. | illustrating |
|
|
|
17.
|
A flat 2D object can be created and placed into a world. Alice calls this
a
a. | signpost | d. | JPG | b. | billboard | e. | TIFF | c. | GIF | f. | text
object |
|
Short Answer
|
|
|
18.
|
What does ALICE stand for?
|
|
|
19.
|
What is a virtual world?
|
|
|
20.
|
Which direction(s) does this button move an object? 
|
|
|
21.
|
This part of the screen is called what?
|
Essay
|
|
|
22.
|
Describe what is meant by the “Center” of an object. Is it in the
middle of the object? Can it be changed? Who decides where it is?
|